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Best way to ground something when hitting the ground with physics

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Hello everyone, I'm creating a physics system for a monowheeled vehicle and I'm trying to figure out what's the best way to keep something grounded when touching the ground. My vehicle keeps bouncing a bit which makes it hard to control. I've created a physic material and set bounciness to 0. Should I add a force downwards (other than gravity) or something like that? Thanks from now!

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