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How to invert normals of a geometry generated inside Unity?

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Hey guys, I generated a geometry in Unity and it acts as a wall, but for one of the sides to work correctly, I need to invert the normals. Somewhere around the internet I was advised to get the normals of the geometry, multiply all of them by -1 and them assign it back to the geometry but this causes no effect whatsoever. Is there anything I'm missing? Thank you very much.

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