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Best approach to create a one-wheeled vehicle physics

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Hello everyone, I'm currently trying to create a one-wheeled vehicle in Unity. My first approach was using Rigidbody and a SphereCollider that contains the whole model. The transmission system is all set and I apply force to the rigidbody as an acceleration. It works ok, except for when I try to make jumps, for instance. The model simply won't fall back to the ground. I'm freezing all sorts of rotations caused by the rigidbody. Now I'm thinking about using a WheeledCollider, but I'm not sure it will work under the conditions I have. I know it's excellent and optimal for cars, but I don't know about a monowheel. Any tips would be highly appreaciated. Thank you very much.

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