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Substance Designer material's metallic and roughness not working on Android build?

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Hey everyone, I have a scene with a game object using a procedural material from Substance. At first, I got a grey screen after the Unity logo and then I realized I had to change the load behaviour to 'Bake textures and discard Substance' (to start with, is that normal?) After that I managed to build and get my materials sort of working on Android. The problem is that metallic doesn't work as expected. The reflection looks 'baked' onto the geometry which looks completely garbage. Does anyone have tips on how to use Substance Designer's materials on mobile devices to get a look as closest as the one on the editor? I'm building this on a Note 5 with Quality Settings set to Fantastic. Thank you very much!

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