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Reseting armature's rotation in Unity

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When I import a model with armature animations from Blender to Unity, why I can 't reset the armature's rotation? When I press play button the armature always get back to the same rotation that it was before I reset it. In Blender I can rotate the armature just fine and if I play the animation, the armature don't return to the same rotation it has earlier. It seems like keyframes are being added to the armature. Is there some way to pass through this problem? I checked Blender and I couldn't find any keyframe in the armature itself. I want to rotate the armature because I want the model pointing correctly in the Unity world without dealing with the parent rotation, which is an empty GO. Some hint? Thanks from now!

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