Hey everyone,
I'm currently trying to create a simple image effect in Unity. It works great in the game view, but wearing a Vive, the effect is all messed up.
Basically, I have the main camera rendering everything except one specific layer. I have another camera, parented to the main camera, with all properties copied rendering just the specific layer. I then do some processing on the second camera's rendered image and I use a second pass to combine both images.
The contribution from the second camera is displayed incorrectly while wearing the Vive.
My question is how can I make it work correctly on VR headsets.
If someone has experience or knowledge about it, please let me know. It would be highly appreciated.
Thank you!
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